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Aztlan

"Traverse down the ancient construct, reach the core while harnessing the light."

Aztlan.JPG

About the project

Details:

Type of game - Mobile puzzle game

Project length - 6 weeks halftime
Engine - Unity
Editor - Unity
Reference game - Lara Croft Go

What I contributed with:

Level design
Game design
Music

The team

Animation

Emelie Bettoschi
Daniel Fornell

Art

David Axelsson
Elin Ekelöw
Simon Grefbäck
Bastian Helly-Hansen S


 

Programming

Niklas Alquist
Brian Diep
Max Hartnell
Erik Jerpander
Neo Nemeth
Alexander Rosendahl

 

Level Design

Christoffer Carlsvärd
Aleksander Bjelovuk

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The process and my thoughts on the project

 

In this project we continued to work in Unity, but we made a puzzle game for mobile platforms. I'm proud of how me and Aleks puzzles turned out. I feel like we managed to get a good and cohesive progression and difficulty curve for the acts. We were provided with a robust set of tools from the team to block out and playtest our puzzles. I also started to create a template for an LDD that I've used through all projects including 'things to keep in mind' when making a specific game with tips from articles, analyses and showcases from example GDC.

This project took place during a covid shutdown so we as a team had to communicate from home. It took some getting used to but we manage to set up a good structure for communication in order to make things work.

As I bonus I got the opportunity to make the soundtrack for the game. I used Logic to record and master the track.

PROJECT SHOWREEL

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