"Traverse down the ancient construct, reach the core while harnessing the light."
About the project
Type of game - Mobile puzzle game
Project length - 6 weeks halftime
Engine - Unity
Editor - Unity
Reference game - Lara Croft Go
What I contributed with:
Bastian Helly-Hansen S
The process and my thoughts on the project
In this project we continued to work in Unity, but we made a puzzle game for mobile platforms. I'm proud of how me and Aleks puzzles turned out. I feel like we managed to get a good and cohesive progression and difficulty curve for the acts. We were provided with a robust set of tools from the team to block out and playtest our puzzles. I also started to create a template for an LDD that I've used through all projects including 'things to keep in mind' when making a specific game with tips from articles, analyses and showcases from example GDC.
This project took place during a covid shutdown so we as a team had to communicate from home. It took some getting used to but we manage to set up a good structure for communication in order to make things work.
As I bonus I got the opportunity to make the soundtrack for the game. I used Logic to record and master the track.