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Technical design showcase

During my professional career, I've worked as a Technical Level Designer. It is with prototyping, setting up comprehensive systems and experimenting with mechanics I excel. So I'm hoping to pass along some of the things I've learned during my career here. I'd love to share some tips and tricks while explaining my thought process and workflow behind the more complex technical challenges I've run into during this project.

Coming soon!

I'm currently working on a detailed showcase of my upgrade system including physics actor, player states, Gameplay Ability System, saving/loading and collision filtering. Stay tuned!

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